Filed under: ActionScript 3, Adobe & Gaming, Adobe AIR, Adobe Flash, Gaming, Multi-Screen Flash, Performance, Rich Internet Applications, TV apps | Tags: Adobe AIR, Adobe Flash, as3, daniel sperl, display list, DisplayObject, framework, GPU, hints, optimization, performance, Sprite, Stage3D, starling, tips, tricks, tuning
Starling is a 2D visual presentation framework that is based on Adobe’s Stage3D technology (which enables super-fast rendering using the GPU on your desktop, laptop, smart phone, tablet, TV, etc.). Make no mistake — it’s not just for gaming, but is the best way to bring screaming fast content to the desktop web, your favorite mobile devices and televisions. One interesting note about Starling is that it makes it super-easy for existing Adobe Flash and Adobe AIR developers to develop against (mirrors existing API’s in Flash). And fairly recently, it was announced that you will be able to seamlessly use Starling with Away3D — since it was recently made possible for multiple Stage3D frameworks to share the same Stage3D instance (details here).
Daniel Sperl recently presented at a CODAME event at Adobe’s SF offices. Here’s his presentation — there are some great tips here so I highly recommend reviewing this content.
Starling 2D Framework: Insider’s Tips
Filed under: ActionScript 3, Adobe & Gaming, Adobe AIR, Adobe Flash, Gaming, Multi-Screen Flash, Rich Internet Applications | Tags: Adobe AIR, Adobe Flash, archives, codex, Flash Builder, Flash Professional, Flex Builder, runtime, SDK, versions
If you need to target an older version of Adobe AIR, especially if you are targeting device platforms (such as mobile phones and TVs), things can get a little tricky when you’re trying to match up versions: of Adobe Flash Builder (which was previously known as Adobe Flex Builder), Adobe AIR, Adobe Flex SDK, and a playerglobal.swc file that corresponds to a related Flash Player version. Here’s a single resource to help you quickly find the files you need.
Filed under: 3D, ActionScript 3, Adobe Flash, Multi-Screen Flash, Rich Internet Applications | Tags: 3D, Adobe, Adobe Flash, Flash, Flash Player 11, Molehill
Molehill is a set of low-level API’s that allow Adobe Flash (and Adobe AIR) developers to be able to generate complex 2D, 2.5D and 3D graphics and aniimations highly efficiently — assuming that the appropriate GPU hardware exists on that platform and that Adobe Flash supports this platform.
Filed under: ActionScript 3, Adobe AIR, Multi-Screen Flash, Rich Internet Applications | Tags: Adobe AIR, configuration management, desktop, mobile, native applications, scalability, XML

Disclaimer: The opinions expressed herein are my own and do not represent my employer’s views. My statements should not be considered official or sanctioned by my employer or any other organization I’m affiliated with.
Filed under: ActionScript 3, Adobe AIR, Multi-Screen Flash, Rich Internet Applications | Tags: Android, application, device, Froyo, glossary, iPhone, machine code, mobile, native, native application, over-loaded, pure, symantics, terminology
I’m finding that the term ‘native application’ is overloaded — and that there is the opportunity for mis-communication — particularly when talking about native applications for Android phones.
Filed under: ActionScript 3, Multi-Screen Flash, Rich Internet Applications
I’m including the most recent version of the document as a PDF Flash Sizing Zen 9 along with the source code for the example. You can see the example at photonburst.com and download the source code here.
Filed under: ActionScript 3, Adobe AIR, Flash Video, Multi-Screen Flash, Rich Internet Applications | Tags: Adobe, Droid, Droid Does Flash, event, Meetup, Motorola
If you’re interested in the mobile side of the Flash Platform you will want to join us day after tomorrow, Thursday, Sept 16 at night, for a free event we’re co-hosting with Motorola to highlight the Flash Platform on Motorola devices. It will be a great way for you to see the latest and greatest Motorola DROID smartphones (and get some hands-on time with them) as well as talk to Adobe product managers and Motorola experts about Flash Player 10.1 and AIR for mobile devices.We’ll also be raffling 3 full Adobe MAX conference passes and copies of CS5 software (need to be present to win, limit 1 prize per person).
Get there at 6 to register. Motorola will be kicking things off at 6:30 to talk about Android, mobile trends and bringing Flash Player to Motorola phones and then Ryan Stewart from Adobe will be following with an overview on Flash Player 10.1, the next version of AIR, and of course demos of content running inside and outside the browser on Motorola DROID smartphones. We’re also going to hear from current developers about some tips and tricks to optimize content for the small screen.
After that, it’s all networking, demos, and mingling! We’ll have beer from the City Beer store, all the pizza you can eat, and some VERY cool souvenir beer mugs that you can take home. It’s going to be a great way to see Flash on devices in action and hang out with fellow developers. Head over, get registered and bring your questions!
Filed under: ActionScript 3, Adobe AIR, Rich Internet Applications | Tags: Adobe AIR, application, as3, baseball, Flash, mlb.com, RIA, sports, tracking, tweet, twitter, web
We worked closely with MLB.com to create an AIR application that lets you keep track of tweets and games that pertain to teams and players that you’re interested in. Find out more information and download it at mlb.com/onbase


















