Filed under: ActionScript 3, Adobe & Gaming, Adobe AIR, Adobe Flash, Gaming, Multi-Screen Flash, Performance, Rich Internet Applications, TV apps | Tags: Adobe AIR, Adobe Flash, as3, daniel sperl, display list, DisplayObject, framework, GPU, hints, optimization, performance, Sprite, Stage3D, starling, tips, tricks, tuning
Starling is a 2D visual presentation framework that is based on Adobe’s Stage3D technology (which enables super-fast rendering using the GPU on your desktop, laptop, smart phone, tablet, TV, etc.). Make no mistake — it’s not just for gaming, but is the best way to bring screaming fast content to the desktop web, your favorite mobile devices and televisions. One interesting note about Starling is that it makes it super-easy for existing Adobe Flash and Adobe AIR developers to develop against (mirrors existing API’s in Flash). And fairly recently, it was announced that you will be able to seamlessly use Starling with Away3D — since it was recently made possible for multiple Stage3D frameworks to share the same Stage3D instance (details here).
Daniel Sperl recently presented at a CODAME event at Adobe’s SF offices. Here’s his presentation — there are some great tips here so I highly recommend reviewing this content.
Filed under: ActionScript 3, Adobe & Gaming, Adobe AIR, Adobe Flash, Gaming, Multi-Screen Flash, Rich Internet Applications | Tags: Adobe AIR, Adobe Flash, archives, codex, Flash Builder, Flash Professional, Flex Builder, runtime, SDK, versions
If you need to target an older version of Adobe AIR, especially if you are targeting device platforms (such as mobile phones and TVs), things can get a little tricky when you’re trying to match up versions: of Adobe Flash Builder (which was previously known as Adobe Flex Builder), Adobe AIR, Adobe Flex SDK, and a playerglobal.swc file that corresponds to a related Flash Player version. Here’s a single resource to help you quickly find the files you need.
Filed under: 3D, ActionScript 3, Adobe Flash, Multi-Screen Flash, Rich Internet Applications | Tags: 3D, Adobe, Adobe Flash, Flash, Flash Player 11, Molehill
Molehill is a set of low-level API’s that allow Adobe Flash (and Adobe AIR) developers to be able to generate complex 2D, 2.5D and 3D graphics and aniimations highly efficiently — assuming that the appropriate GPU hardware exists on that platform and that Adobe Flash supports this platform.