Filed under: Adobe & Gaming, Adobe AIR, Adobe Flash, Gaming, HTML5, Multi-Screen Flash | Tags: applications, AS2, as3, comparison, CSS, Flash, games, head-to-head, HTML, HTML5, infographic, JavaScript
There are several online resources that attempt to compare HTML[5] and Adobe Flash.
- Periscope‘s Second Look
- VentureBeat‘s Comparison Infographic
- Photonstorm‘s Game-Centric Comparison
- Sean Christmann‘s GUIMark3 performance benchmark
In particular, VentureBeat’s comparison sparked my interest in speaking up on this topic. I had originally written this months ago as an internal document, but hadn’t gotten around to blogging about it until now.
Filed under: Adobe AIR, Rich Internet Applications | Tags: Adobe, AIR, applications, best practice, convention, desktop, experience design, feedback, Flex, hand cursor, invitation cursor pattern, RIA, rich internet application, usability, user experience
Hand Cursor Convention, originally uploaded by photonburst.Some desktop applications can be difficult to use. While the days of mystery meat are largely over, sometimes an application can offer too much feedback (rollovers on everything) and sometimes too little (the button that does nothing when you rollover it). One UI tool that is frequently overlooked for desktop applications is the mighty cursor. There was a time back in the day when changing the cursor could bring a black eye to a Flash application, since, if it was running slow, the cursor wouldn’t respond timely to mouse movement. Those days are gone and selectively using custom cursors can actually result in improving your application’s performance — while at the same time improving its usability.











